The Great Races (1974)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 0
Number of Players:
2 - 4
ag.gameitem.publisher:
Eagle-Gryphon Games,
Games International,
GAMES Magazine,
Gamut of Games
Designers:
Sid Sackson
Artists:
Unknown
Mechanics:
Dice Rolling,
Paper-and-Pencil
Beschreibung
A simple dice game using a dedicated scoring sheet. Players in turn roll four dice and gather them into pairs. Each line of the scoresheet represents a separate race to accumulate multiple rolls for each value between 2 and 12. Mark the scoresheet to record completion of one race segment for each of the two totals rolled.
First to complete all race segments for a particular value wins that individual race. Game ends when all races have a winner.
Published as a paper-and-pencil game in the box (6 games included, The 6 Pack of Paper & Pencil Games (1974), and elsewhere.
By similarities in both the basic gameplay and the scoring track it seems a predecesor to another Sackson game, Can't Stop, yet here there are different movement rules and winning condtion.
Comparing key elements (with Can't Stop in parenthesis):
only one roll per turn (push-your-luck element of multiple rolls)
point values assigned individually for each race, with full value given to race winner and reduced value to second place finisher (no scoring)
win game with highest tally after all races completed (win game by completing any three)
A simple dice game using a dedicated scoring sheet. Players in turn roll four dice and gather them into pairs. Each line of the scoresheet represents a separate race to accumulate multiple rolls for each value between 2 and 12. Mark the scoresheet to record completion of one race segment for each of the two totals rolled.
First to complete all race segments for a particular value wins that individual race. Game ends when all races have a winner.
Published as a paper-and-pencil game in the box (6 games included, The 6 Pack of Paper & Pencil Games (1974), and elsewhere.
By similarities in both the basic gameplay and the scoring track it seems a predecesor to another Sackson game, Can't Stop, yet here there are different movement rules and winning condtion.
Comparing key elements (with Can't Stop in parenthesis):
only one roll per turn (push-your-luck element of multiple rolls)
point values assigned individually for each race, with full value given to race winner and reduced value to second place finisher (no scoring)
win game with highest tally after all races completed (win game by completing any three)
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-03 05:35:55.527